'The Darkest Shore' | Easter Egg Hunt & General Map Discussion

The Easter Egg has been completed by u/The_Beebat, /u/LackingAGoodName, /u/unseenbadger, and /u/geekcomm. The ending cutscene can be watched here.

 


Welcome to the 2nd WWII Nazi Zombies Easter Egg Hunt!

This thread will serve as a hub for all work in progress Easter Eggs and leads as well as discussion of the map. Thanks to /u/The_Beebat, stay tuned for our 'The Darkest Shore' Complete Map Breakdown which will contain every bit of information you can think of.

Update from Sledgehammer on the Wustling issue

Discord

 


 

Main Easter Egg

  1. Activate Power. Obtain the Ranged Ripsaw, navigate to the cliffs near the Pack-a-Punch and saw the head off of the hanging body, pick up the head off of the ground below.
  2. Navigate to the U-Boat Pens, place the head on the body at the Corpse Gate. You must now get kills near the Corpse Gate to power it.
  3. Once enough kills have been obtained, Dr. Straub will begin to speak and fire will come from beneath the floors. You now must survive until the fire goes away from the 3 Valves located in the room. Once available, you will need to turn the Valves completely. Repeat this process 3 times to unlock the Corpse Gate. You may now open the Corpse Gate, on the other a Brenner will initially spawn. After this, planes will come and shoot down on the island. Use the Flak Guns located around the map to shoot down all the planes.
  4. Enter the Freezer, activate the terminal to summon a Bomber. This Bomber is friendly with a limited amount of health that will be depleted by other Zombies. Escort the Bomber to the Artillery Gun in the Bunker, the Bomber will place an item in the canister that can now be charged.
  5. Assemble the Radio. Obtain the first piece by shooting the body above Schildblitz with the Ranged Ripsaw. Obtain the second piece on the body near Laufenblitz. Navigate to the Radio Tower outside of the Artillery Bunker, place the Radio.
  6. Activate the Radio, this will begin dialogue and spawn in the Destroyers on the Shore. Navigate to the Battery in the Artillery Bunker, you must kill Zombies near to charge it and the Artillery Gun. You must use the map to the right to determine where to aim the Artillery Gun, destroy all 3 Destroyers.
  7. Enter the Minecart from the Green location and set the Destination to Red. After the tracks split, a hole can be seen in the right wall. You must have a Bomber explode on that wall to open it. You may now ride by it again and enter by activating the wall as you pass by. Pick up the Monk's Head on the ground to the right of the door.
  8. Navigate to the U-Boat Pens and place the Monk's Head on the left Terminal. If done correctly the Monk will tell you a riddle relating to each of the 3 Sons.
  9. Enter the Flak Gun at the edge of the cliff, shoot the Boulder to reveal the First Son, the Son may be picked up at Spawn. Place the Son in the door in the Ancient Room.
  10. Kill a Zombie using the Ripsaw's Heavy Melee Attack, obtain a Red Charged Spine. Navigate to the Freezer and give the Spine to the Monk.
  11. A non-agressive Zombie will spawn and navigate its way to Spawn, the Zombie will enter the water and shortly after return with the Second Son. Place the Son in the door in the Ancient Room.
  12. Used the Ranged Ripsaw shot to shoot rocks on the red cliffs around the map. The rocks will break and there are about 8 of them on the map. Once the correct one is shot the 3rd Son of Netharus will drop. Place the son in the door of the Ancient Room.
  13. Taking a Pest Spine to the Monk will spawn in a friendly Pest who will continuously walk in a loop. You must use the Ranged Ripsaw and ricochet saw blades off the colored wall fuses, matching the color that the Pest is. Other enemies will attack the friendly Pest. The first ricochet has to be from the teal fuses in the back of the room outside the map near the submarines. The second ricochet will be shot from the yellow fuses in the Ripsaw hallway, the yellow one will need to hit the purple fuses near the Corpse Gate and then hit the Pest. The next ricochet must be done between Bunker 3 and the Bluffs, shoot the teal fuses up on the cliff so it ricochets off the yellow fuses above the door to the Ripsaw hallway and hits the Pest. The next ricochet must be done next to his Artillery Bunker, shoot the yellow fuses above the M1941 wallbuy so it ricochets off the other 2 in the area and hits the pest. Finally, he will go back down to the U-Boat Pens and you must hit it off of the yellow fuses and ricochet it off the purple one again to finish this step.
  14. Go to the Ancient Room and kill all the Pests that spawn. After killing the Pest with a charge on him his head will drop and you must place it on a hook in the room that hangs from the ceiling.
  15. Take a Meuchler Spine to the Monk Head and it will raise up a friendly Meuchler. The Meuchler will now go hide and fog will cover the map. Listen for the Meuchler's roar and find him huddled into a ball somewhere around the map. When you find him melee him and he will go hide again. Do this 2 times and after the 3rd time he will disappear.
  16. Go to the Ancient Room and kill all the Meuchlers and Zombies that spawn. After killing the Meuchler with a charge on him his head will drop and you must place it on a hook in the room that hangs from the ceiling.
  17. Take a Wustling Spine to the Monk Head and it will raise up a friendly Wustling that will follow you. You must take this Wustling to Kugelblitz and have him take the perk (Make sure he grabs no other perks than the ones mentioned). After Kugelblitz make your way over to the Artillery Bunker so he can acquire Faustblitz. The Wustling will attempt to take Laufenblitz on the way there, shoot the Wustling to make him ignore Laufenblitz. After Faustblitz you must take him to Laufenblitz and then finally Lebenblitz. The perks must be grabbed in that specific order. When he finally has Lebenblitz and all the other perks in that specific order he will jump into a hole in the wall, signifying that you have completed the step.
  18. Go to the Ancient Room and kill all the Wustlings and Zombies that spawn. After killing the Wustlings with a charge on him his head will drop and you must place it on a hook in the room that hangs from the ceiling.
  19. Get the Monk Head from the Freezer and place it on the final hook in the Ancient Room. Zombies will start spawning in the room and you will be trapped until you kill them all. After killing them all Barbarossa's Pommel will be in the hand of the Netharus statue in the room.
  20. The Pommel will now be in the Jack-In-The-Box slot in your inventory, throw the Pommel at the radio you used to call in the British Army earlier in the Quest. Once all of your teammates are ready have them all interact with the Radio at the same time to enter the boss fight.
  21. The boss fight starts on the Beach and consists of many Super Meuchlers that will instantly take down one of your shield if they come close enough. You must do enough damage to them and kill off all of the zombies around the beach to progress. You will know you have succeeded when the minecart allows you to travel.
  22. The minecart will take you to the U-Boat Pens, which will have the same fire on the floor as before when you were opening the Corpse Gate. Fight off the same Super Meuchlers and zombies enough while staying alive. Once you have finished off all the enemies you must take the minecart to the Bunkers.
  23. Once you are at the Bunkers you will have to ability to buy perks and Armor within the area. Once again you must fight off the Super Meuchlers and zombies again. Once you have finished them off in this area you must head to the Beach on the minecart to finally kill the Super Meuchlers.
  24. You will arrive at the Beach once again and now all that remains is to deal enough damage to the Super Meuchlers to kill them once and for all. Once all of the Super Meuchlers are dead the fog will lift and you will get the ending cutscene, signifying that you completed the Easter Egg.

 


 

Power

  1. The first power switch is located within the U-Boat Pens
  2. The second is located within the Artillery Bunker.

 


 

Pack-a-Punch

  1. Head to the U-Boat Pens and turn on the facility power.
  2. Enable power in the Artillery Bunker.
  3. You must now ride the minecart from 3 different locations. On the minecart ride you will be attacked by Bomber zombies. While on the ride you will be given a prompt to pick up Elektroschnalles. You can change where the minecarts take you by flipping a switch next to the minecart entrance. You must take the following rides in any order:
    • Beach (Strand) to U-Boat Pens (U-Boot Hohle)
    • U-Boat Pens (U-Boot Hohle) to Bunker 1 (Graben)
    • Bunker 1 (Graben) to Beach (Strand)
  4. Head up to Bunker 3 and you will be given a prompt to place all the Elektroschnalles into a machine. Once all 3 are placed the Pack-A-Punch machine will rise up from the now powered elevator.

 


 

Ripsaw

  1. Turn on power in the U-Boat Pens and the Artillery Bunker.
  2. Pick up the Saw Handle to the right of the Armor purchase station on a desk in the Artillery Bunker.
  3. Pick up the Saw Blade in Bunker 3 to the right of the MP-40 wallbuy. It will be sitting on a decapitated soldier corpse where the head would be.
  4. Assemble the Ripsaw on the weapon crafting bench to the left of the Armor purchase station in the tunnel between the U-Boat Pens and Bunker 3. You can now purchase the Ripsaw from the bench for 2500 Jolts.

 


Ranged Upgrade

  1. Build and purchase the Ripsaw.
  2. Perform a heavy melee attack with the Ripsaw by holding down the button used for aiming down sights and attacking with it. While in the heavy melee attack animation you must hold the interact button (Square/X/F) to rip out the zombie's spine. You must rip out zombie spines until you find one that has a charged battery on it (you will be able to tell that it's charged if it has sparks inside of it).
  3. Quickly bring the charged battery spine to the table where you originally built the Ripsaw.
  4. Proceed to kill Zombies near the Ripsaw Table until the meter is filled. Once complete the Ranged Ripsaw can be purchased for 3000 Jolts.

 


Pack-a-Punch Ripsaw

  1. Obtain the Ranged Ripsaw.
  2. Locate 6 Enigmas around the map, spawn locations below, each will have a number, positive, or negative symbol. (Pictures coming Soon™)
  3. Position the Artillery Gun at the given coordinates, once fired and sucessfully hit a fuse will spawn on the front of the base of the Gun.
  4. Take this Fuse to the Pack-a-Punch Machine and proceed to Pack-a-Punch your Ripsaw, turning it into the R.I.P. Saw with 10 extra blades and increased melee damage.

 

Challenges

Character Unlock Challenges

 


 

Perks

Perk Cost Location Description
Lebenblitz (Solo) 500 Jolts Beach While solo, Lebenblitz automatically revives the user, but is limited to 3 uses.
Lebenblitz (Co-op) 1500 Jolts Beach While cooperating with others, Lebenblitz increases how fast you revive allies.
Laufenblitz 2000 Jolts Bunkers Laufenblitz ensures your legs keep moving and never tire. Gain increased sprint speed and sprint indefinitely.
Faustblitz 2000 Jolts Artillery Bunker Faustblitz makes every strike your best. Your melee damage is increased.
Schnellblitz 3000 Jolts U-Boat Pens With Schnellblitz, your weapon feels like an extension of you, as if you have used it your whole life. Gain increased reload speed.
Schildblitz 2000 Jolts Bluffs Schildblitz will protect you when your gun cannot. A burst of damaging electricity comes forth when you reload.
Kugelblitz 2000 Jolts Bunker 1 With Kugelblitz, your weapons have new life, increasing their damage output.

 


 

Potential Leads

  • ???.