The anxiety mechanic needs a rework
So, the anxiety mechanic really needs a rework. It's a shame that it went from a genuinly useful tool that would warn you of danger and get you and your team out to safety in the pre-alpha builds, to notification spam for the most minor things in the 1.2025 build- most of which aren't even a danger to your character.
Some would suggest getting rid of it entirely but that would lead to a LOT more people being affected with the [Idiot in public] debuff, not to mention the very niche case in which anxiety can actually help you. Right now it's literally a juggling act in making sure your anxiety bar doesn't get too high but also doesn't drop too low, and it sucks. It can peak in an instant and getting it back to a healthy level can take HOURS or even MONTHS.
This may be a hot take but if a bug leads to tedious and repeditive gameplay as well as several debuffs, it should never be called 'a feature'. Really wish devs would fix it instead of saying 'that's intended gameplay'.